Insights on Interactive Promotions from ePrize CEO
The post I wrote earlier this week entitled "Interactive Promotions Together with Blogs Create a Winning Combination" speaks about the amazing growth we've witness over the past year in both interactive promotions and the blogosphere. My post goes on to say that perhaps in 2008 we'll start to see more social media vehicles, especially blogs, integrating with interactive promotions. Personally I'm excited about this since these are two areas that are specialties of mine.
One way to measure the growth of interactive promotions is to look at how well the interactive agencies are doing. Since marketers are being pressed more then ever to justify ROI for their advertising spend they are turning to online and interactive marketing strategies which can provide definitive results.
Last week ePrize, the industry leader, announced their 2007 sales results in which they saw a
38-percent growth in net sales to $49.6 million. On top of that they
added 174 new clients and launched 1,366 promotions nationwide last
year, nearly 70-percent more promotions than they launched in 2006. Just prior to releasing their sales numbers ePrize announced their ToyBox™ 2.0 Software-as-a-Service offering.
With these two recent announcements back to back I was able to obtain a briefing with ePrize founder and CEO Josh Linkner. I asked Josh a few questions about the industry and where his company is going which I'm happy to be able to share with you here.
Donna: Since ePrize's sales last year resulted in a 38% growth for the company, what’s going to drive your growth this year and what do you see as some of the biggest trends going forward into 2008?
Josh: 2008 will be another record year for ePrize. We see our innovation as the dictator of all trends in the interactive promotion industry. Our ToyBox™ 2.0 software-as-a-service offering will be a significant revenue generator for ePrize. We refuse to rest on our laurels and will continue to pursue new technological breakthroughs to keep ahead of trends.
Donna: Are clients asking for more user-generated contests, interactive instant win games, traditional online sweepstakes, or something new?
Josh: We have found clients are not all asking for one thing. That’s one of the reasons we developed ToyBox 2.0. We know through experience that different types of interactive promotions deliver different results. For example, if a client is looking to increase site visits, we’ve found advergames results in the most frequency. ToyBox 2.0 is that virtual “toy box” that allows marketers to find the perfect solution for the specific marketing objective.
Donna: Can you elaborate a little more on what you mean by referring to ToyBox 2.0 as the “Intel Inside"?
Josh: ToyBox 2.0 has been designed and positioned for use and re-selling to third-parties as the paramount software-as-a-service of interactive promotions. No one else can offer a service like this and we plan to maintain our position on the leading edge of innovation and further increase this margin by consistently producing first-class advancements to make ToyBox 2.0 the premium interactive promotion software. Our technology was developed based on knowledge gained by creating more than 4,000 interactive promotions. We’ve found a way to channel those best practices into this proven software. Like Intel Inside defined the important role of the microprocessor for consumers, ToyBox 2.0 defines the importance of the technology on the back end of promotions that ensure a smooth promotion flow, secure data capturing and no downtime for marketers.
Donna: Will ToyBox 2.0 include different modules to choose from such as a sweepstakes, a UGC contest and an instant-win game component?
Josh: Yes, all of the above. We expect incremental updates including more sophisticated technology for highly targeted campaigns to address client interests and needs. We will provide these upgrades, including new products, features and services every 90 days.
Donna: How much growth does ePrize expect to see integrating SMS into the mix as a method of entry?
Josh: More than half of our clients have expressed some level of interest in SMS and mobile promotions, but we’re finding that less than 10 percent actually execute and invest in these types of promotional campaigns. Beyond simple SMS, mobile promotions will grow when the consumer adoption of the technology required to support it hits a critical mass.
Donna: Lastly, How’s Caffeine doing and what plans do you have going forward for this service? (You can read more information about Caffeine in this post that I wrote back on April 1st of last year shortly after it launched.)
Josh: Caffeine has been highly successful. We’re now broadening our range with this tool and working with Dell and a major financial institution to offer Caffeine to their small business customers.
Thanks Josh for your input and for sharing your thoughts and insights with us. We'll be looking forward to seeing some of the new promotions that will be built on the Toy Box 2.0 software platform as well as how this new business model is accepted within the industry. I'm very interested to learn more myself as a prospective third party reseller. Keep the innovations coming.










Beck Besecker, SVP of Innovation for 
